Otherwise, read on for a quick faq and some helpful tips on getting through to the character routes, followed by more specific advice on how to get to some of the really good scenes that are buried deep enough in the nightmarish fractal-maze that is this game's progression that 99% of players would never notice them if we didn't specifically point them out. If that sounds like you, feel free to skip to the bottom. In short: I have absolutely no intention whatsoever of writing a comprehensive, choice-by-choice guide to this game unless people really, REALLY want one. Getting on the character routes isn't particularly hard at all, but it's also not really the point. ![]() It gameifies the visual novel medium not by adding in stats or minigames, but instead by being more reactive than any other VN I've ever played. This is a game that was made with experimentation and chaos in mind half the fun is seeing just how far it lets you push the more out-there options. What I'm getting at with all this is that in my opinion, playing this game with a guide that dictates all the choices you make completely defeats the purpose of its design. The choices you make spiral into further choices down the road, and even after spending three months completely immersed in it there are sequences I still have yet to figure out how to activate. A single playthrough of the Matsushita route can involve upwards of TWO HUNDRED choices, and a preposterous number of those choices have lasting effects on incidental dialogue, change the manner in which characters react to you, or in some cases cause major, dramatic shifts in the game's plot.
0 Comments
Leave a Reply. |